gaming category

Review: Trenched

July 11th, 2011 by Joel

Trenched Review - Midwest Nerds

There’s something special about a game that includes a place to hang out with your friends between quests or missions. Some of the most fun I’ve had in World of Warcraft has been in Orgrimmar, where the most random and hysterical things can come up. A big part of making that successful is having an interesting setting that players want to spend time in.

And who wouldn’t want to spend time on a World War 2 era aircraft carrier customizing the cannons on their gigantic walking tank?

Customize your trench between missions

That’s exactly what Trenched, Double Fine’s new tower defense/shooter hybrid, allows you to do.

In typical style, Double Fine has created a hilarious and interesting world. Blasting enemies (known as Tubes) made out of televisions in a humongous mech is just as ridiculous as it sounds, but it all makes sense in a world where your marine lights his cigar by firing a pistol in celebration of victory.

Achieving that victory comes by defending your base from waves of those Tube creatures as they spew out of Conduits and follow designated paths intent on destruction. Defense can take the form of emplacements, the typical towers that are placed and upgraded in a tower defense game, or the weaponry already equipped on your mobile trench.

Trench in battle

Three options are offered for the chassis of your mech. Naturally this choice has a huge impact on your playstyle. The Assault chassis brings the big guns to bear – artillery cannons, grenade launchers, etc. Meanwhile, the Engineering chassis can only equip small weapons like machine guns or shotguns, but it’s able to carry more powerful turrets and can call them in for much cheaper.

Various enemy types force players to mix up their equipment. Snipe Tuners will stay at range and blast your mobile trench, Jacobs make all nearby Tubes immune to damage, and Knobs come in swarms to destroy precious emplacements. Flying enemies can’t be touched by mines and mortar turrets, yet heavy weaponry like that is the only way to crack the armor of the powerful Breaker Tubes.

Breakers

All these aspects means some serious planning can be required when launching into a mission. Playing through with three other friends, I often found that we’d take a specialty and almost developed our own classes. Frantic moments where an ally is calling for air support on the left, another voice cries out to snipe the Jacob on the right, and an injured player is asking if there’s a repair turret down were the results of a quick pace that you don’t see in tower defense games.

Then there’s loot, following WoW’s traditional green < blue < purple color scheme. Defeated Tubes drop loot boxes containing weapons, legs, marine hats, paint jobs, and emplacements. Sniper rifles that pierce enemies, towers that drop mines to shock and stun victims, and artillery cannons that drop miniature bombs from the shell mean that almost as much time is spent selecting your loadout and drooling over new gear as fighting Tubes.

Knobs

Perhaps inevitably, the game felt a lot more like a traditional tower defense game when running solo. Being unable to cover all lanes alone meant a heavier reliance on emplacements and running to get scrap myself. With friends, it was a shooting gallery where our turrets merely supplemented our weapons.

All too soon, it was over. We’d reached level 10, shared some laughs, saved the world, sharded purps… and were begging for DLC.

Midwest Nerds Podcast #20 – Steven Sings + Skype Call Confessions

February 10th, 2010 by Nick

On Recent and Rediscovered this week we talk about Mass Effect 2, No More Heroes 2, Dragon Age, and continue the WoW trend. Also this week, Microsoft has stopped supporting xbox1 games like Jason’s parents stopped supporting him once he turned 40 and still lived in their basement, Bioware is getting grief for having a less than sexy sex-box, and Sony isn’t losing as much money on each PS3. Make sure to stay tuned after Steve’s Zombie Tip for Skype Call Confessions. You won’t want to miss it.

Midwest Nerds Podcast #20

Our show opens this week with “Forgotten Nerds” by From Us.
Our Houseband this week is The Smallvilles. Check them out at thesmallvilles.com

Midwest Nerds Podcast #19 – Did you hear Mass Effect 2 came out?

February 3rd, 2010 by Nick

This week on the show we dip into a different category than usual, gadgets. Just one actually. We talk about Apple’s new ipad and how none of us really care. We also talk about getting Gears of War in our Lost Planet 2, a new Zelda game, Darksiders screen tearing fixage, and God of War III slurpees? For Recent and Rediscovered we talk about Modern Warfare 2 and more WoW. Oh, we also talk about a little game known as MASS EFFECT 2!!! We here at Midwest Nerds have taken a look at the video game releases coming up in the next few months and realized that we would go broke if we bought them all. So, to combat this unfortunate event, we put together another Wallet Watch segment to save ourselves and our pocket books. As usual, Steve gives us some valuable information to help us survive in the upcoming zombie apocalypse.

Midwest Nerds Podcast #19

Special thanks to our houseband this week Supraluxe. Check them out at supraluxe.com

Midwest Nerds Podcast #18 – Lucid Zombie Dreaming

January 25th, 2010 by Nick

It’s been 2 weeks since our last show, so we have lots of news to talk about this week in Tour de Blogz. Star Trek Online fail whaled hard, digital download trade-ins might happen… maybe, Cerberus is confusing people, and we get the shocking news from Reuter’s that “video games aren’t just for kids.” In Recent and Rediscovered this week we go over a ton of games as we all try wrapping up loose ends from the fall releases. Joel plays some Bayonetta, Nick gets into Modern Warfare 2, and Steve dives head first into the black pit of despair known as the World of Warcraft (patch 3.3).

Midwest Nerds Podcast #18

Special thanks to our band this week: “the fump” check them out at thefump.com

Midwest Nerds Podcast #17 – Mashups and Heavy Rain

January 14th, 2010 by Joel

Tour de Blogz leads off once again this week with Natal, angry spouses, and what Steve sees as a prime opportunity to mock Jason. We follow it up with Recent and Rediscovered, then put on our thinking caps for Wax Philosophical, where we discuss the future of gaming and ‘interactive cinema’. Steve’s Zombie Tip of the Week rounds out the show in typical life-saving fashion.

Special thanks to our house band this week, Munk.